

- #MAGICAVOXEL PLAYABLE MAP HOW TO#
- #MAGICAVOXEL PLAYABLE MAP FULL#
- #MAGICAVOXEL PLAYABLE MAP SOFTWARE#
You could change RadialGradient for small texture instead generated by shader. We used simple plain mesh with this material: One thing that could be interesting for you guys is censorship. Thanks to this we are using only one simple material for Voxels in entire game!
#MAGICAVOXEL PLAYABLE MAP SOFTWARE#
We could use different material ID for this but it require to open 3d software like Blender or Maya and change UV by hand (takes time) Another thing is we wanted to keep things simple without adding not necessary draw calls as the mesh topology is complex. We wanted to have possibility to choose which color will be emissive as we weren’t able to store additional data in UV. We haven’t had time to implement native voxel support for the engine (but we did such support earlier in our career)īeside of quick production they just look great! We are in love with 3d pixel art!įor lighting we used only dynamic lighting with one Movable Sky Light and custom cubemap. We used MagicaVoxel and exported them to OBJ. We dont want to change our minds that’s why we have invested a lot of time for brainstorming and talking about ideas before choosing one. Here’s what it looks like in this particular jam:īasically the game is AI / Animations / Events oriented so Jacek with Kacper were doing a lot of job to cover this and I focused almost only on level design.Īs for the picking game idea we need to be sure we all want to do such game. Teamplay: Always have something to do, pick things that are most visible for player,ĭuring every game jam our time management is the same.ĭay 1: Have the idea about the game and first playable,.
#MAGICAVOXEL PLAYABLE MAP HOW TO#

Doesn’t have lot of UE4 experience yet,Īs you can see from the skills we knew on which part of the game we will work and that’s first tip for you guys.Loves to be deep and create his own systems,.He doesn’t like Blueprints, only works in C++,.Knows how to do UI in UMG, feels the animations as well,.Experienced in gameplay related stuff – lot of design/prototyping skills in Blueprints,.(Jacek – programmer, Kacper – programmer and Rafal – graphics artist) Skill We were working in 4 people team: me, two programmers and one graphics artist.
#MAGICAVOXEL PLAYABLE MAP FULL#
I would like to share some tips for you guys about creating full featured game in 42 hours.
